Using the FlippyDrive¶
SD Card¶
You can use any SDHC/SDXC card with FlippyDrive. We do not suggest using microSD Cards with a capacity less than 4GB as those may have compatibility issues.
SD Card Setup¶
In order to use the FlippyDrive you must first format the microSD card or configure Wi-Fi to target a desktop machine.
Format your microSD card using exFAT (recommended) or FAT32 file system with an appropriate cluster/allocation unit size. We recommend exFAT since it is the more modern file system standard.
For FAT32 formatting of cards larger than 32GB, you can use this formatting tool.
microSD size |
Allocation unit size |
also known as |
|---|---|---|
4, 8, 16, 32 GiB |
32 KiB |
‘32 kilobytes’ / ‘32K’ |
64, 128 GiB |
128 KiB |
‘128 kilobytes’ / ‘128K’ |
128, 256, 512 GiB |
256 KiB |
‘256 kilobytes’ / ‘256K’ |
>512 GiB ≤2 TiB |
512 KiB |
‘512 kilobytes’ / ‘512K’ |
SD Card Files¶
Once your microSD card is formatted you can place supported files in the root of the microSD card.
- Supported files are:
.iso.fdi.gcm.dol.dol+cli
Note
If you have a .nkit file, just rename it to .iso.
.rvz will be supported in the future but only through Wi-Fi or Ethernet due to hardware limitations.
Usage¶
Now that you have your microSD card setup you can insert it into the FlippyDrive and power on your GameCube.
Startup¶
When booting the GameCube using FlippyDrive you have three options:
Normal Mode¶
If you do not hold down any buttons while the GameCube is turning on, it will boot directly into Cubeboot. However if you have placed a boot.dol file in the root of your SD card it will boot that program instead.
Cubeboot will play the GameCube startup animation and then jump directly into the Cubeboot Loader which allows you to select a game to play.
You can navigate the loader with the analog stick and press A to select a game. If you do not want to start that game simply press B to get back to the list of games.
Once you are ready to play, press START on the game select screen and it will immediately boot the game.
Multi-disc games¶
When a game requests another game disc to be loaded, as long as the disc image is available from the current source (SD or network) it will load the disc within a few seconds.
See also
If you experience any issues during gameplay please reference the Game Compatibility page and submit a bug report using the form.
For FlippyDrive bugs go to Troubleshooting.
For Game related issues while using FlippyDrive check Game Compatibility and submit a bug report.
For more information on configuring the FlippyDrive check the Configuration File page.