Wi-Fi¶
The FlippyDrive has onboard Wi-Fi for management, updates, and experimental support for loading games live. All of this is accomplished with the FlippyDrive application.
Take a look at the configuration file entries, server, and/or desktop app required to use wifi.
Todo
The desktop application is still in internal testing. Coming Soon.
Gameplay Network Requirements¶
Playing games live over Wi-Fi is very network intensive and desktop/server dependent. As such, live loading of disc images is experimental and will likely remain that way forever as results cannot be guaranteed under many conditions.
The GameCube disc interface is a simple command/response style, so any network delays in responding to requests can cause significant performance problems. In general, your network must meet the following requirements:
<5ms ping between desktop/server and FlippyDrive
Ability to maintain MCS4 data rates (39Mbps) with FlippyDrive
No significant interference/SNR drops
For multi-AP setups: Ability to bond FlippyDrive to the nearest AP as it may select a sub-optimal distant AP BSSID
Note
The upcoming on-cube Wi-Fi configuration app will include a speed and latency test to indicate if your network likely supports these performance requirements.